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Old 08-21-2007, 03:56 AM   #1 (permalink)
SoftPink
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Default Creating my own modification of CS:S

Hi everyone!

Just to make things clear so you don't think that I am a 14 year old boy wanting to make a mmorpg out of Counter Strike Source.
Im currently employed as a game programmer so I know my way around code and I'm looking for some information on howto create a minor mod for counter strike source.
I've been looking/googling for at least 1 hour and then I end up here thinking that I would find something in the mods.counter-strike.com/ section. But I must be blind.

Perhaps I posted in the wrong place but I have to start somewhere.

I will be greatful for any information/links, thanks in advance!
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Old 08-21-2007, 11:06 AM   #2 (permalink)
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Default Re: Creating my own modification of CS:S

You can download the Source Development Kit through steam in the utilities tab. That will give you lots and lots of the C++ source code for the game. You can't get the full source, theres only 1 mod team I even know of that was given the full source and that was Garry's Mod.
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Old 08-21-2007, 11:23 AM   #3 (permalink)
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Default Re: Creating my own modification of CS:S

Yeah, i downloaded it earlier today. The source SDK and Source Base. I just look over it quickly since Im currently working, noticed that you could pick current game, eg. HL2, CS:S. But then when you clicked "Create mod" the following options still was "Modify Half-Life 2 Single Player" etc
Perhaps I did go far enough, was expecting "Modify Counter Strike Source".
I'll check it out more tonight.

Im planning to do a strategy application. The once I found on wasn't good enough, I thought.
Thats the advantage of being a programmer, you can always fix your own apps

If it isn't possible to do it ingame I'll just make an editor.
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Old 08-21-2007, 09:35 PM   #4 (permalink)
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Default Re: Creating my own modification of CS:S

There should be other options, at the very least an option for HL2 Multiplayer. Its been about a year since I even looked into that, at the time I figured I would try to edit it, but upon looking at the code learning all the classes and functions they use would have been too much of a pain. Not to mention from the files I looked at theres virtually no comments in the coding. So I decided to stick with web programming.
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Old 08-22-2007, 02:59 AM   #5 (permalink)
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Default Re: Creating my own modification of CS:S

Yeah there is a HL2 Multiplayer option. Im not sure if that will enable me to create a mod for CS:S. I haven't had the time to look into everything but for example the Death Match mod, has some new UI, altered the way the game works (no more waiting between deaths) but perhaps all that is made from scripts.
I just want to be able to draw lines, like in some of the mods out there where a line is drawn when you are killed. Add some HUD features, set out 3D objects. But perhaps it is easier to to just make a 2D editor where you edit a top view of the map.

Didn't had the time to look into it yeasterday, worked for 13h. But perhaps today
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Old 08-22-2007, 11:50 AM   #6 (permalink)
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Default Re: Creating my own modification of CS:S

Well things like making lines when people die, and some types of HUD menus, as well as placing objects in the map can be done with eventscripting. You just have to install it on the server and create the scripts that it uses. But if you are wanting to heavily modify the HUD then you will probably have to mess with the source.

Heres some links I had bookmarked about scripting.

Old EventScripts Plugin Documentation and News - Mattie.Info Source Forums
Script Authoring - EventScripts
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Old 08-22-2007, 11:25 PM   #7 (permalink)
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Default Re: Creating my own modification of CS:S

well, how do these people make mods like deathmatch or zombie? how do they do it?
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