![]() |
|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Search this Thread |
|
|
#1 (permalink) |
|
Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
|
hi ppl.. my map is taking too long to compile and i've been told to use func_detail.. but i'm mapping for CS1.6 and there is no such function...
... can anyone tell me if func_wall does the same thing as func_detail.. (reducing the compiling time by simplifying complex brushes such as columns?)![]() or what do you think about to reduce 18hours of compiling.. (and it is not done yet!!!!) ![]() |
|
|
|
|
|
#2 (permalink) |
|
Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
|
Looking on the net for that function and reading the details on it I can tell you that func_wall is more like the material tool player clip. It will stop the player but not his view.
__________________
^^^Topic area^^^ CS:S servers: Signature area 207.210.236.122:27015 -]ToC[- Tac-ops | RPG/DM | Recruiting 72.249.10.136:27015 -]ToC[- Tac-ops | Surf maps | Recruiting Website: www.tocclan.net Forums: www.tocclan.net/forums Looking for a server? Try CS.Com. |
|
|
|
|
|
#3 (permalink) | |
|
Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
|
Quote:
, you meen clip texture?? .. on my test map i made 5 or 6 walls func_wall together and i cant see through!! dont understand you...![]() |
|
|
|
|
|
|
#4 (permalink) |
|
Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
|
Just google func_wall and read the pages.
Valve Developer Community Wiki: "Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_detail entity and the func_brush entity with its Solidity property set to Always Solid. " Half-Life Tutorials: "A func_wall simply lets you create a wall. As boring as that seems, it does have a number of uses. You have full control over a func_wall's render properties." & "You can use a func_wall to create transparent walls as gates to block the players way but not his view. Check also this sewer and this gate tutorial." So I guess you could make a wall out of it. Make some test maps. It's what I do. I make a simple hollow box with a light entity in it as the base map. Then I'll make sveral of an item to test things. I made walls with different thicknesses and different material skins to see what would shoot thru what. Same with door spees and then vent sizes. Then I save it for later use.
__________________
^^^Topic area^^^ CS:S servers: Signature area 207.210.236.122:27015 -]ToC[- Tac-ops | RPG/DM | Recruiting 72.249.10.136:27015 -]ToC[- Tac-ops | Surf maps | Recruiting Website: www.tocclan.net Forums: www.tocclan.net/forums Looking for a server? Try CS.Com. |
|
|
|
|
|
#5 (permalink) |
|
Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
|
yes i do the same testing maps!!!
.. but yes I used func_wall in the columns and roof etc and the 18hours of compiling went down to 2!!! GREAT!!!! hehe |
|
|
|
|
|
#6 (permalink) |
|
Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
|
But were they the same as the 18 hr compile? If so, there you go. If not, we'll keep searching.
__________________
^^^Topic area^^^ CS:S servers: Signature area 207.210.236.122:27015 -]ToC[- Tac-ops | RPG/DM | Recruiting 72.249.10.136:27015 -]ToC[- Tac-ops | Surf maps | Recruiting Website: www.tocclan.net Forums: www.tocclan.net/forums Looking for a server? Try CS.Com. |
|
|
|
![]() |
| Thread Tools | Search this Thread |
|
|