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Old 09-11-2008, 09:48 PM   #15 (permalink)
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Default Re: func_wall (CS1.6) = func_detail (CSS) ?????

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In game are you seeing the whole skybox outside the map where the players are or just what's inside your map, like a copy?
i tried and copied all the map without the skyboxes to my test map that was working but it gave me the same thing!



oh, and if there's players i can see them too!!
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Old 09-12-2008, 12:33 AM   #16 (permalink)
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Default Re: func_wall (CS1.6) = func_detail (CSS) ?????

Check for leaks, or you could have the other skybox too small. So far the other SB, from what I have read, is set to show a scale of 1/16 of what the main box would be, so it makes things look further away, when they really aren't. I would have to play on the map to really see what you have or look at the map in hammer.
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Old 09-12-2008, 04:41 AM   #17 (permalink)
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Default Re: func_wall (CS1.6) = func_detail (CSS) ?????

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Originally Posted by Mr.Bob View Post
Check for leaks, or you could have the other skybox too small. So far the other SB, from what I have read, is set to show a scale of 1/16 of what the main box would be, so it makes things look further away, when they really aren't. I would have to play on the map to really see what you have or look at the map in hammer.
leaks there arent!! otherwise i couldnt compile!!
and you say that the other skybox should be larger!? should be 1/16 of the main one!? is that what you say?
(p.s. i'll be out for the weekend)
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Old 09-12-2008, 01:34 PM   #18 (permalink)
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Default Re: func_wall (CS1.6) = func_detail (CSS) ?????

Yes, but it may be different for 1.6 than CS:S. If you want to Email the compiled map I'll look at it and see what it might be. PM me for address.
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