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#1 (permalink) |
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Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
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i again... i once mad a huge map, (my first one) and had no vis blockers, lots of brushes, leaks etc... what so ever..bad mapping.. i then restarted it by floors testing them.. one took me aproximatly 7h30 compiling, and then it said me that it had to manny brushes.. so many time to that!?? .. lol.. now i'm doing this map.. shorter with vis blokers, (as much as i'm capable of) no leaks (skybox), using null texture, and enlarged textures as much as i can.. well, i started compiling at 10am, it's now 9pm and it stills compiling... almost 12 hours!!!??? in the task manager the hlvis is still running with few ups and downs but at an average of 18.680K, CPU at 100% and memory at 535Mb... i think of let it go ... what do you think?? is it normal?? i dont recall very well but i believe that the rmf file has only 1.3Mbts... ![]() |
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#2 (permalink) |
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Member
Terrorist
Join Date: Aug 2008
Posts: 76
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For most CS maps, you should keep them as simple and as creative as possible. Try a map that I'm making for instance, I've learned since the original Quake days of mapping that you can only build so big, and build so complex, that it'll just crumble with all sorts of bugs if not done the right way.
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#3 (permalink) |
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Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
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![]() my map is not too big (i think) it doenst make much sense.. i though that would be because of the sun direction (-35) and all the shadows to think.. but i dont know ![]() |
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#4 (permalink) |
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Member
Terrorist
Join Date: Aug 2008
Posts: 76
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Heh, Parthenon? Well, with all those brushes, I can see why. I'm doing a Roman arena myself, so completely different empire.
Not the Colisseum, tho, it's an old forum arena from those days. Different topic, tho. |
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#5 (permalink) | |
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Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
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Quote:
yup.. different empires, but not forget the roman empire "crushed" the greek, but took many things from it! architecture! gods.. etc... but is your map groing that big? ... mine is still compilling ... passed already 16 hours...![]() |
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#6 (permalink) |
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Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
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Did you set the complex brushes to Func_detail. You'll notice compile times drop to next to nothing if you do. I have a much bigger map, 25% of usable space, and it takes 30 minutes to compile, lighting takes 29 minutes. The columns and "roof" areas should be func_detail, as well as anything with complex geometry or many faces.
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#7 (permalink) | |
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Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
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Quote:
lol... ok then all brushes more complex than a cube you say i make it func_detail...!? but isnt that going to have lots of "entities"??? |
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