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#15 (permalink) |
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Member
Terrorist
Join Date: Aug 2008
Posts: 76
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Heh... Makes me wonder how long it would take to compile, let's say, a GTA-style map for CS? One that takes place in a few city blocks worth of buildings, and a couple of bomb sites around, that makes me wonder what it would take, primarily. That's what I'm looking into myself, since I know that a lot of the brushes are buildings surrounding the bomb sites and the CT and T Spawns. I've been a big fan of Saints Row and GTA Vice City, and to bring some missions like that to CSS, well, that sounds like it'll be a resource hog.
I mean, an open-world, sandbox map for CSS would probably push the Source technology envelope, to say the least, whether or not it would even allow for something like that. You're not alone, _Wraith_, I'm sort of concerned about how much of a hog that something like mine would be, a bunch of buildings in a 4096x4096x2048 area, and a few of those buildings being ones you can enter, like some in the middle of the map, like an apartment building, and the two bomb sites, one in the upstairs area of a bar, and the other on the top of a parking garage, and of course, your two spawn points on other sides of the map, hmm... Last edited by 8IronBob; 09-15-2008 at 10:04 AM. |
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#16 (permalink) | |
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Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
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#17 (permalink) |
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Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
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If you make it too big then it gets into the 50MB + sizes and takes 5+ minutes to download, even with FastDL. People won't want to play it because of the slow download and then the lag they'll get. You would have to make most of your buildings solid blocks that you couldn't go into as you would use all your resource space that is given to you. I have tried to put a lot of the maps I made into one big map, surprisingly they fit, but I used 2-3 times what I could use for resources. Not to mention the 2k-3k in lights, that alone is a few days to compile and twice as long if done with HDR. Keep it small and simple, make it fun yet a challenge and place opjects in fair places so as not to throw the map towards a single team.
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