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#8 (permalink) |
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Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
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hey!! it stoped!!! lol
.. just when i was giving back hope!!! average leafs visible: 919 g_visdatasize:560490 compressed from 734169 64298.70 seconds elapsed [17h 51m 38s] hey i went to take a look before go to bed and saw that i have no "property" such as Func_detail.. i have func_door and func_door rotating... .... how is that possible? is there new fgc files? i'm mapping for cs 1.6....... i'll see waths about this... cause this is not done.. it was just a test.. and for more testing i would need to do that func_detail....![]() |
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#9 (permalink) |
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Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
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Well IDK about 1.6, I do CS:S. I'll have to see what it is for 1.6, check the Steam forums in the editing section towards the bottom of their site.
__________________
^^^Topic area^^^ CS:S servers: Signature area 207.210.236.122:27015 -]ToC[- Tac-ops | RPG/DM | Recruiting 72.249.10.136:27015 -]ToC[- Tac-ops | Surf maps | Recruiting Website: www.tocclan.net Forums: www.tocclan.net/forums Looking for a server? Try CS.Com. |
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#10 (permalink) |
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Member
Terrorist
Join Date: Aug 2008
Posts: 76
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IIRC, 1.6 and Condition Zero are both based on the old Quake/HL1 tech, and believe it or not, Source is really not that much different in terms of building a map, just a touch fancier. It's still based on brushes and entities, and still shares some limitations such as brushes in a certain area, and how one can utilize entities at the same token.
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#11 (permalink) | |
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Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
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Quote:
but one thing.. if is simillar, uses entities and so... doesnt it need the fgc files? and couldnt i get some of it to have this Func_detail avalable??? ![]() |
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#12 (permalink) |
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Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
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It might be called something different. When I hit ctrl + t it is what the screen comes set to. So try setting the brush to what your screen comes up with, unless it's obviously not right.
__________________
^^^Topic area^^^ CS:S servers: Signature area 207.210.236.122:27015 -]ToC[- Tac-ops | RPG/DM | Recruiting 72.249.10.136:27015 -]ToC[- Tac-ops | Surf maps | Recruiting Website: www.tocclan.net Forums: www.tocclan.net/forums Looking for a server? Try CS.Com. |
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#13 (permalink) | |
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Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
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Quote:
.. i once read about func_wall when i started mapping but it was a long ago.. do you think that it would do the same? ...![]() |
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#14 (permalink) |
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Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
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Could be.
__________________
^^^Topic area^^^ CS:S servers: Signature area 207.210.236.122:27015 -]ToC[- Tac-ops | RPG/DM | Recruiting 72.249.10.136:27015 -]ToC[- Tac-ops | Surf maps | Recruiting Website: www.tocclan.net Forums: www.tocclan.net/forums Looking for a server? Try CS.Com. |
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