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#1 (permalink) |
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Member
Hostage
Join Date: Feb 2007
Posts: 10
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I am going to get a server soon and i want it to be based off of the game Unreal tournament 2004 so the maps will look exactly like certain maps that i like in UT2004. So i wanted to see if someone would be able to make me around 4 different maps, (ea ch map has a different mod, as in CFT, Assault, ect). Each map has its own mod connected to it.
Also I just got a gungame server for my gaming community in CZ and i was wondering if someone would be able to create 2 or 3 small fun gungame maps that people will enjoy playing and have fun on my server with. Please and thank you, hope to hear back from someone soon about this. |
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#2 (permalink) |
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Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
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Love to help but I have been living under a rock and haven't seen any UT04 stuff. If you provided pictures I would be happy to make your maps. Depending on size, detail, and how fast you want them I may or may not have enough free time to do so.
__________________
^^^Topic area^^^ CS:S servers: Signature area 207.210.236.122:27015 -]ToC[- Tac-ops | RPG/DM | Recruiting 72.249.10.136:27015 -]ToC[- Tac-ops | Surf maps | Recruiting Website: www.tocclan.net Forums: www.tocclan.net/forums Looking for a server? Try CS.Com. |
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#3 (permalink) |
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Member
Terrorist
Join Date: Aug 2008
Posts: 76
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Well, I was just about ready to learn what makes UnrealEd different from Source, since instead of using six brushes to build a room, you need to subtract the room out of one big block, etc... However, now with the third-generation Unreal Engine just released last year, I just picked up Unreal Tournament 3 a couple of weeks ago, and willing to pick up some pointers on the third-gen UnrealEd 3.0 instead. I'm wondering what changes to UnrealEd I should be expecting this time around that may not have been there in UE 2.0. I know that the Source Engine will allow you to subtract brushes from big blocks, too, but at least it's not the only way you need to build, unlike Unreal. So I guess I'll have to relearn the Unreal engine for the 3rd time to get things right now. Oh joy.
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