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#2 (permalink) |
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Moderator
Da Bomb Defuser
Join Date: Nov 2006
Posts: 1,005
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i dono. but you can compare by making a 64x64 brush with a dev texture that tells you how tall a person is. then, just compare a terr/ct model to that in hammer, and you can see how tall a doorway or something would need to be.
to find the dev texture, type "dev" into the texture app. tool.
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#4 (permalink) |
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Moderator
Da Bomb Defuser
Join Date: Nov 2006
Posts: 1,005
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if you have ever played aim_ag_texture, its that orange texture. its supposed to be a temporary texture used by mappers for your problem, but can be a permanent one. anyway, thats not the point. just go to the brush/block you want to edit the texture for, then go to the texture application tool, and type dev into the filter
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#5 (permalink) | |
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Member
Hostage
Join Date: Nov 2007
Posts: 3
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