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Old 08-15-2007, 05:17 AM   #1 (permalink)
Gorfendor
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Join Date: Aug 2007
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Default "Special" teleports

I saw this in another post but the person didn't get an answer, and after reading it i felt compellled to make mny own special teleports. So, how do you make them? The teleports where you have to shoot a certain point and stand on a certain brush to be teleported? Help would be greatly appreciated, thanks!
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Old 08-27-2007, 12:51 AM   #2 (permalink)
Krn4Lyfe
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Default Re: "Special" teleports

It's pretty simple actually...
You just gotta connect using teleports with doors that use buttons..

1. Create a teleport on the ground... name it... also make sure it starts as disabled, and is a trigger brush...
2. In the flags section... (i forget which choices) but it should be easy to figure out which ones to check and uncheck.
3. once that is done, make a button using the invisible brush. Make sure it's shootable... (outputs - if damaged it will do [action])
(You need 2 outputs.) [Output one] - If damaged, Entity (ur teleport), will enable. stall time (something like that), 0.00 [Output two] - If damaged, entity (ur teleport), will disable. stall time 0.01
4. make sure the button is somewhere u can find it, but is small so u have to be EXACT with your shooting.
5. make sure u have the location u teleport to. (if you dont know how to do that, use tutorials on basic teleporting)
6. and you shold be done... if u need more details just PM me...

krn4lyfe [ARMF Co-Owner]
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