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#1 (permalink) |
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Member
Hostage
Join Date: Nov 2006
Location: Northern KY
Posts: 42
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Well I was messing around yesterday in hammer and made a large map and began filling in certain major things like water glass etc and seeing what exactly each enities do.
I added water and wanted it to be moving, I add the nodraw brush, texture the whole brush to canal water. Then added the func_water_analog and configed the settings. Everytime I complie my map and run it, all the water does is stand still and is really quite dark. Any way to lighten it up?
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