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Old 12-05-2006, 04:30 PM   #1 (permalink)
rovert
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Default Water Cubemap

Well I was messing around yesterday in hammer and made a large map and began filling in certain major things like water glass etc and seeing what exactly each enities do.

I added water and wanted it to be moving, I add the nodraw brush, texture the whole brush to canal water. Then added the func_water_analog and configed the settings. Everytime I complie my map and run it, all the water does is stand still and is really quite dark. Any way to lighten it up?
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Old 01-21-2007, 11:51 AM   #2 (permalink)
RetepNamenots
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Default Re: Water Cubemap

In source? You don't want moving water, at all

It can completely mess up the engine, that's why you see it in some of the maps in 1.6, but not really in source.
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Old 02-22-2007, 05:35 PM   #3 (permalink)
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Default Re: Water Cubemap

if you wana make it move you probably need to create a path track link by parent!!!!
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