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Old 04-01-2007, 02:31 AM   #1 (permalink)
impb
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Default When Compiling a Map...

I compiled my map and I try to play but nothing happens, literally. I checked my compiled txt file to check for errors, this is what I found.

fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics_override (376.00 -96.00 4.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (19691 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 31 texinfos to 22
Reduced 8 texdatas to 8 (199 bytes to 199)

0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0141 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Win32 Specific Data:
physics [variable] 19691/4194304 ( 0.5%)
==== Total Win32 BSP file data space used: 1223993 bytes ====

Total triangle count: 1212

The only difference from this compile txt is these two lines that I have found,
"fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics_override (376.00 -96.00 4.00) leaked!"

If ANYBODY can help me out and let me know what I need to do to fix the problem that would be GREAT. I have made several maps before without a single problem. In total I have made 3 maps that have had this problem of just not running when I execute. PLEASE HELP!!!
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Old 04-06-2007, 10:52 AM   #2 (permalink)
xxxgamer
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Default Re: When Compiling a Map...

em check if theres somethin wrong with your skybox?? it says somethin bout it not bein able to load!! that might be the problem!

sorry if im not much help!
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Old 04-17-2007, 03:30 AM   #3 (permalink)
impb
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Angry Re: When Compiling a Map...

Well I found the answer. Apparently my map was too big... If you map turns out too big and has random leak messages it pretty much means your best bet is to completely remake the map. I remade mine close to three times before I got it to work... although the concept was cool it wasn't worth the time and effort. A "Leak" in your map just means that somewhere on your map there is an open space that can be as small as a dot.
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