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#9 (permalink) |
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Member
Hostage
Join Date: Oct 2009
Posts: 7
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did that, deleted every single file from all the old ones, still has same error. this is the latest compile log:
** Executing... ** Command: "c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk\bin\e p1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\2\steamapps\soviet4012\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory" Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\2\steamapps\soviet4012\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.vmf Brush 125: bounds out of range Brush 126: bounds out of range Brush 127: bounds out of range fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity info_player_counterterrorist (32.00 -1408.00 -416.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 16384.0, 272.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 15872.0, 272.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 16384.0, 272.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 16384.0, 272.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 16384.0, 272.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 14848.0, 272.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 13824.0, 272.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 12800.0, 272.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...Bad detail brush side ** Executing... ** Command: "c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk\bin\e p1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\2\steamapps\soviet4012\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory" Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.bsp Error opening c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.bsp ** Executing... ** Command: "c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk\bin\e p1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\2\steamapps\soviet4012\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.bsp Error opening c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.bsp" "c:\program files (x86)\steam\2\steamapps\soviet4012\counter-strike source\cstrike\maps\dm_krazy_ivans_factory.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." |
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#10 (permalink) |
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Member
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 3,974
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1: entity info_player_counterterrorist (32.00 -1408.00 -416.00) leaked!
2: findportalside: couldn't find a good match for which brush to assign to a portal near (1536.0, 16384.0, 272.0) Description: This error is usually followed by something like this: Leaf 0 contents may vary)Leaf 1 contents: CONTENTS_SOLID (may vary, e.g. CONTENTS_WATER) viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID (ditto) This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: [none or more brushnumbers] Usually, this error is caused by a leak, so fix it if it is. If it isn't, there is a (group of) brush(es) that is/are giving vbsp.exe a hard time to figure out your level. Apparently it cannot determine the boundaries of a certain portal. Maybe there is a large brush covering the area, maybe the area is just to complicated for poor vbsp to figure out. I don't know the details but usually turning entities to world brushes or vice-versa helps to fight the problem. Hell, just cutting a brush in two once helped me fight this problem. Solution: Find the given coordinates (or if a brush number is given search for the brush number) and see what you can do to to simplify the area (like turning brushes to func_detail). You should also check to see if the brushes are overlapping at any point. 3: **** leaked **** Description: You have a leak. A leak is a hole in your map that exposes any entity in your map to the void (the black space outside your map). Solution: Fix the leak. Here's an easy way to find the hidden entity outside your map... hit ctrl + A and then see if the outer selection box goes outside the outer most walls of your map... then delete the entity outside the map. |
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#11 (permalink) |
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Member
Hostage
Join Date: Oct 2009
Posts: 7
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hmmm now that you mention outside the box, I used a prefab couch, and for some strange reason two yellow rings are outside of the skybox. I know the leack isnt the skybox because it is a single object that isnt touching anything on the inside of it. Il try and fix those rings ans see if it fixes the issue. you are the man for all your help, I really appreciate it. when its finished and I upload it to FPSBANANA I will put you as a mentor.
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#12 (permalink) |
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Member
Hostage
Join Date: Oct 2009
Posts: 7
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now ive got a non critical "annoyance" issue thats really starting to piss me off. I made a whole new skybox, and when i went to put on the textures, they show over EVERYTHING in the map. this has happend to me numerous times in the past, but i just kept uploading new versions of the same image until it stopped doing it but now its just making me too mad. is there a tab in the face edit sheet or anywhere else for that matter that can make it normal?
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#13 (permalink) |
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Member
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 3,974
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Well when I do skyboxes I hate making entities so I use the one that comes with Hammer in the prefab list and edit it to my needs with textures and buildings. I also resize the blocks to make sure my map fits the skybox.
Normal? Like resize it? Take and post a screen shot or PM me and I can take a look at the map in hammer and help you that way. |
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