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Old 10-23-2009, 12:02 AM   #8 (permalink)
Mr.Bob
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Default Re: Mapping Issue (vavle hammer)

Open the file, copy all the stuff to a new map and save as a new name. Then delete the old file, rename the new file and compile.
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Old 10-26-2009, 08:55 PM   #9 (permalink)
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Default Re: Mapping Issue (vavle hammer)

did that, deleted every single file from all the old ones, still has same error. this is the latest compile log:


** Executing...
** Command: "c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk\bin\e p1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\2\steamapps\soviet4012\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files (x86)\steam\2\steamapps\soviet4012\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.vmf
Brush 125: bounds out of range
Brush 126: bounds out of range
Brush 127: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity info_player_counterterrorist (32.00 -1408.00 -416.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 16384.0, 272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 15872.0, 272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 16384.0, 272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 16384.0, 272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 16384.0, 272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 14848.0, 272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 13824.0, 272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 12800.0, 272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...Bad detail brush side


** Executing...
** Command: "c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk\bin\e p1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\2\steamapps\soviet4012\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory"

Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.bsp
Error opening c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.bsp

** Executing...
** Command: "c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk\bin\e p1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\2\steamapps\soviet4012\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.bsp
Error opening c:\program files (x86)\steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\2\steamapps\soviet4012\sourcesdk_conte nt\cstrike\mapsrc\dm_krazy_ivans_factory.bsp" "c:\program files (x86)\steam\2\steamapps\soviet4012\counter-strike source\cstrike\maps\dm_krazy_ivans_factory.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
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Old 10-27-2009, 12:12 AM   #10 (permalink)
Mr.Bob
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Default Re: Mapping Issue (vavle hammer)

1: entity info_player_counterterrorist (32.00 -1408.00 -416.00) leaked!

2: findportalside: couldn't find a good match for which brush to assign to a portal near (1536.0, 16384.0, 272.0)

Description:
This error is usually followed by something like this:

Leaf 0 contentsmay vary)
Leaf 1 contents: CONTENTS_SOLID (may vary, e.g. CONTENTS_WATER)
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID (ditto)
This means that none of the brushes in leaf 0 or 1 that touches the portal
has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents
CONTENTS_SOLID
Candidate brush IDs: [none or more brushnumbers]

Usually, this error is caused by a leak, so fix it if it is.
If it isn't, there is a (group of) brush(es) that is/are giving vbsp.exe a hard time to figure out your level.
Apparently it cannot determine the boundaries of a certain portal. Maybe there is a large brush covering the area, maybe the area is just to complicated for poor vbsp to figure out.

I don't know the details but usually turning entities to world brushes or vice-versa helps to fight the problem. Hell, just cutting a brush in two once helped me fight this problem.

Solution:
Find the given coordinates (or if a brush number is given search for the brush number) and see what you can do to to simplify the area (like turning brushes to func_detail). You should also check to see if the brushes are overlapping at any point.

3: **** leaked ****

Description:
You have a leak. A leak is a hole in your map that exposes any entity in your map to the void (the black space outside your map).

Solution:
Fix the leak.



Here's an easy way to find the hidden entity outside your map... hit ctrl + A and then see if the outer selection box goes outside the outer most walls of your map... then delete the entity outside the map.
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Old 10-27-2009, 02:37 PM   #11 (permalink)
Krazy Ivan
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Default Re: Mapping Issue (vavle hammer)

hmmm now that you mention outside the box, I used a prefab couch, and for some strange reason two yellow rings are outside of the skybox. I know the leack isnt the skybox because it is a single object that isnt touching anything on the inside of it. Il try and fix those rings ans see if it fixes the issue. you are the man for all your help, I really appreciate it. when its finished and I upload it to FPSBANANA I will put you as a mentor.
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Old 10-27-2009, 11:45 PM   #12 (permalink)
Krazy Ivan
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Default Re: Mapping Issue (vavle hammer)

now ive got a non critical "annoyance" issue thats really starting to piss me off. I made a whole new skybox, and when i went to put on the textures, they show over EVERYTHING in the map. this has happend to me numerous times in the past, but i just kept uploading new versions of the same image until it stopped doing it but now its just making me too mad. is there a tab in the face edit sheet or anywhere else for that matter that can make it normal?
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Old 10-28-2009, 12:01 AM   #13 (permalink)
Mr.Bob
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Default Re: Mapping Issue (vavle hammer)

Well when I do skyboxes I hate making entities so I use the one that comes with Hammer in the prefab list and edit it to my needs with textures and buildings. I also resize the blocks to make sure my map fits the skybox.

Normal? Like resize it? Take and post a screen shot or PM me and I can take a look at the map in hammer and help you that way.
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