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#1 (permalink) |
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Member
Hostage
Join Date: Sep 2009
Posts: 3
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I have been recendly making a map, all the earlyer compiles havw gone well but now i cant fiz´x the problem cause i dont know what it is..
Please help! ![]() Error: 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...Error: Entity 0, Brush 232, Side 8: plane with no normal Error: plane with no normal Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem 70%...80%...90%... (0.22 seconds) |
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#3 (permalink) |
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Member
Hostage
Join Date: Sep 2009
Posts: 3
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Okey heres the compile lost thingy..
* is my username then ![]() ** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\DA_map.map" "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map.map" ** Executing... ** Command: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLCSG.EXE ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLCSG.EXE "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map" Entering C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...Error: Entity 0, Brush 232, Side 8: plane with no normal 70%...Error: plane with no normal Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem 80%...90%... (0.30 seconds) ----- END hlcsg ----- ** Executing... ** Command: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLBSP.EXE ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLBSP.EXE "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map" >> There was a problem compiling the map. >> Check the file C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map.log for the cause. ----- END hlbsp ----- ** Executing... ** Command: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLVIS.EXE ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLVIS.EXE "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map" >> There was a problem compiling the map. >> Check the file C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLRAD.EXE ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLRAD.EXE "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map" >> There was a problem compiling the map. >> Check the file C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map.log for the cause. ----- END hlrad ----- |
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#4 (permalink) |
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Member
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 3,974
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Well, there's too many errors to post!!
1: You have a leak. Most of the time this fixes more than the leak problem. Find the leak. - A leak is where there is an opening in the map to the "outside" world in Hammer. If you have a box around your map, like a skybox, make sure all the edges touch each other. 2: Bmodel [number] has no head node (class '[entity-type]', targetname '[entity-name]') - A [entity-type] should be brush-based, but doesn't have a brush tied to it. This can happen for instance when you tie the brushes of this entity to another entity in "Ignore groups"-mode. 3: Brush [brush-id] , side [brushside-id]: duplicate plane - This error means you have a brush with coplanar planes (a.k.a. an invalid brush). simply put, two sides of the same brush aren't allowed to be on the same plane. 4: Brush [brush-id] : bounds out of range - Your map is too big (you have brush(es) too near to the edge of the grid) or you have invalid brushes. 5: Brush [brush-id]: areaportal brush doesn't touch two areas - One of your areaportals touches either too many, or to few areas. Possible causes are: -areaportals touching/intersecting each other (this causes them to touch more than two areas) -areaportals not sealing an area ( you can move from one side of the areaportal to the other side, without crossing world geometry or other areaportals). This is also regarded as a leak. If you want to post your whole log here, hit check log, then there will be a line up of tabs under "Category Selection" choose "compile". |
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