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Old 09-26-2009, 03:34 PM   #1 (permalink)
some
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Post problem when compiling my 1.6 map

I have been recendly making a map, all the earlyer compiles havw gone well but now i cant fiz´x the problem cause i dont know what it is..

Please help!

Error:



1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...Error: Entity 0, Brush 232, Side 8: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

70%...80%...90%... (0.22 seconds)
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Old 09-26-2009, 09:09 PM   #2 (permalink)
Mr.Bob
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Default Re: problem when compiling my 1.6 map

Post the whole compile log or PM it to me.
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Old 09-27-2009, 01:26 AM   #3 (permalink)
some
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Default Re: problem when compiling my 1.6 map

Okey heres the compile lost thingy..


* is my username then

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\DA_map.map" "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map.map"


** Executing...
** Command: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLCSG.EXE
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLCSG.EXE "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map"
Entering C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...Error: Entity 0, Brush 232, Side 8: plane with no normal
70%...Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

80%...90%... (0.30 seconds)

----- END hlcsg -----




** Executing...
** Command: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLBSP.EXE
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLBSP.EXE "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLVIS.EXE
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLVIS.EXE "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLRAD.EXE
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Users\*\DOWNLO~1\VALVEH~1\tools\HLRAD.EXE "C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\Steam\SteamApps\some1weard\counter-strike\cstrike\maps\DA_map.log for the cause.

----- END hlrad -----
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Old 09-27-2009, 05:04 AM   #4 (permalink)
Mr.Bob
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Default Re: problem when compiling my 1.6 map

Well, there's too many errors to post!!

1: You have a leak. Most of the time this fixes more than the leak problem. Find the leak.
- A leak is where there is an opening in the map to the "outside" world in Hammer. If you have a box around your map, like a skybox, make sure all the edges touch each other.

2: Bmodel [number] has no head node (class '[entity-type]', targetname '[entity-name]')
- A [entity-type] should be brush-based, but doesn't have a brush tied to it. This can happen for instance when you tie the brushes of this entity to another entity in "Ignore groups"-mode.

3: Brush [brush-id] , side [brushside-id]: duplicate plane
- This error means you have a brush with coplanar planes (a.k.a. an invalid brush). simply put, two sides of the same brush aren't allowed to be on the same plane.

4: Brush [brush-id] : bounds out of range
- Your map is too big (you have brush(es) too near to the edge of the grid) or you have invalid brushes.

5: Brush [brush-id]: areaportal brush doesn't touch two areas
- One of your areaportals touches either too many, or to few areas. Possible causes are:
-areaportals touching/intersecting each other (this causes them to touch more than two areas)
-areaportals not sealing an area ( you can move from one side of the areaportal to the other side, without crossing world geometry or other areaportals). This is also regarded as a leak.

If you want to post your whole log here, hit check log, then there will be a line up of tabs under "Category Selection" choose "compile".
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Old 09-27-2009, 06:17 AM   #5 (permalink)
some
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Default Re: problem when compiling my 1.6 map

I got it fixed! it was my creator box that was bugged..idk hwo thouth..
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