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#1 (permalink) |
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Member
Terrorist
Join Date: Sep 2008
Location: Portugal
Posts: 58
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hi there!
i'm now doing some details on my recently uploaded map.. my ideia is to broke a stone, and the gibs falling would hurt whos below, or on a certain area... = i couldnt do that! = what i thougt = func_break -> target -> trigger_hurt (better! cause allows me to hurt that area i want!) = i've done that but it just keeps hurting! it will not stop! .. how can i do that.. i've tried with trigger_auto but i cannot call upon the trigger_auto as i cant name it and tried trigger_relay but after that time it starts again, and stops and starts... is really any way i can make a trigger_hurt stop? or move it to somewhere else??? |
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#2 (permalink) |
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Member
Terrorist
Join Date: Aug 2008
Posts: 76
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Ahh, trigger_hurt, good topic. This is probably the secret to you falling an unending fall, and dying when you don't watch your step. Now, for you, that's another thing. I believe that's what trigger_hurt's really meant for, when you fall into the trigger, it'll kill you when you "fall." That's how I use it.
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