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Old 09-30-2008, 01:15 PM   #1 (permalink)
k54
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Default leak issues

I seem to be having some leak issues, and I can't figure out what the problem is. Everything appears to be sealed. I have loaded the pointfile, and it shows the red line going straight through a solid wall.

How could this be? Could anyone give any suggestions or explanation as to how this might happen?

Thank you -
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Old 09-30-2008, 06:07 PM   #2 (permalink)
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Default Re: leak issues

Make sure the wall isn't set to Func_detail if it is an outter wall. High light it, right click on it, go to "bring to world". You can also put a skybox around it all. Make a brush the covers the whole map, hit Ctrl+H and set to -32... hit enter. Now it can't leak.
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Old 10-14-2008, 09:25 AM   #3 (permalink)
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Default Re: leak issues

I'm wondering if making those "floating fortress" maps where the whole outer walls, floor, and ceiling are skybox, where you have floating brushes in the middle would cause anything. I mean, I'm sort of inspired by Quake 3 Arena to make a floating map of sorts. I know that de_vertigo was one of the few CS maps that has this, and I'm looking to make a nice extreme CS:S map, so I'm hoping that leaks won't be an issue.

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Old 10-14-2008, 01:21 PM   #4 (permalink)
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Default Re: leak issues

Lots of things can cause leaks, but just check all your outter most walls and make sure they are touching so that it makes a sealed box. If that doesn't work I'll post the many other things that cause leaks. Oh, and make sure you don't have any props outside that main box.
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Old 10-14-2008, 04:06 PM   #5 (permalink)
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Default Re: leak issues

Ahh, okay, so I can make the whole cube a sky just so long as it's airtight, since I want to create that "floating map" look (a la de_vertigo/as_oilrig) idea, or like some of the later maps in Quake 3 Arena. Should be interesting, I shall give that a try.

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Old 10-17-2008, 04:06 PM   #6 (permalink)
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Default Re: leak issues

Yes, Mr. Bob, as I suggested before to make the skybox exactly twice the size of the playable area, so that way leaks can be prevented outright. That's usually the way I've mapped, and doesn't hurt reminding you.
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Old 10-18-2008, 12:28 AM   #7 (permalink)
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Default Re: leak issues

I make it as small as possible as there is no reason to have it that big. The size doesn't stop a leak, infact it can make it easier to have a leak. If you want to make the maps "non-playable" area look all nice with scaled buildings that look far away try a skymap in a second skybox area. You can use the pre made one in the base folder for SDK's saved maps. I just edit mine and use that file as the base map when I make a new level. I hate making what is already done. If you need things bigger you can always edit and make it bigger.
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