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#1 (permalink) |
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Member
Hostage
Join Date: Apr 2008
Posts: 3
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Okay, so im making a map and i put a skybox.. but when i test the map, if i get far away from a object it'll disappear.
This only happens when i have a skybox, if i were to remove it i could see all objects. Anyone know what the problem is? ![]() |
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#2 (permalink) |
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Moderator
Da Bomb Defuser
Join Date: Jun 2008
Location: USA
Posts: 1,725
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Is the skybox big enough to hold the map, I think the skybox is equal to 1/17 of the part of the map the player is in.
__________________
^^^Topic area: ^^^ Signature: CS:S server: 207.210.236.122:27015 -]ToC[- | *NEW* GunGame 5! Votemap | 100 Tick. CS:S server: 207.210.236.106:27015 -]ToC[- Tac-Ops | Skyworld | NoBlock | KnifeSap Website: www.tocclan.net Forums: www.tocclan.net/forums Do you make maps? Make sure you have Packrat and VTFedit. Bluehost! The best web host and ready for CS's FAST DL!! Mr. Bob's short hacker ban list! Important to all server ops! |
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#4 (permalink) |
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Member
Terrorist
Join Date: Aug 2008
Posts: 76
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As posted in another thread, since I've been doing this for a long, long time now. I always make sure that the skybox is twice the size of the actual play area. Let's say, you create a map that you want the play area to be 1024W1024Dx512H, for example... You'd have to make sure that the skybox is 2048Wx2048Dx1024H. Hope that helps. That way, you won't miss anything much, and you won't have such a buggy map. I try to encourage that all the time, so if you map that way, it'll actually be good. Just make sure that the play area is right in the center of the map, so that way the skybox will totally encompass all aspects of the map.
EDIT: Just to clarify... Build the skybox FIRST. Have the four walls and ceiling of the outermost brushes be the tools/toolsskybox, whilst the floor be a floor texture. Then you can build the play area from within that. |
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