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#1 (permalink) |
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Member
Hostage
Join Date: Sep 2008
Posts: 4
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Hello everyone,
I'll keep it brief. My company is setting up local Counter-Strike tournaments (LAN). We have 20 cleint PCs (running Windows VISTA Home Premium) in total. The organizers have insisted that they need to conduct two matches at one time. They have provided us with 4 large plasma screens for HLTV broadcasts i.e. 2 screens per 1 match. As I understand, this is how all should be set up: Client PCs = Windows VISTA Home Premium x20 Server PCs = Windows XP Professional x2 HLTV Servers = Windows XP Professional x2 PCs connected to plasma screens = Windows XP Professional x2 As you can see, I would need 6 PCs for conducting and broadcasting 2 matches at once; 2 game servers, 2 HLTV servers and 2 PCs that connect to the HLTV servers respectively and display the matches on plasma screens. Is there something else that I'm missing? Or is it possible to reduce the number of PCs required for hosting maches and broadcasting? Thank you for taking time to read this. Any suggestions would be greatly appreciated. Regards, Kamran |
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#2 (permalink) |
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Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
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You could probably get away with one good computer hosting both matches at once. Also why would you need a HLTV server? That's built into the server/mods, as far as I know, so you just need a viewing computer per match. There, you're down 3 servers.
" The core of the HLTV broadcasting system is the HLTV server, also called HLTV proxy. The HLTV executable is a console application that works much like a HL dedicated server. To broadcast a game running on a certain game server, the HLTV proxy connects to this server just like a normal player. Spectators connect themselves to the HLTV proxy and the game data stream is relayed through the HLTV proxy to all connected spectator clients. The next figure shows a basic HLTV configuration: HL Game Server -> HLTV Proxy => Spectator Clients The number of clients that one HLTV proxy can serve depends on available hardware and network resources. Theoretically, a single proxy can hold a maximum of 255 spectator clients. But be careful, even a proxy with 100 spectator clients needs a full 2 MBit line to run smoothly. If more spectator slots are needed, the required network load must be distributed over multiple HLTV proxies. The first HLTV proxy connected to the game server is called the Master proxy, which sets the general broadcast settings like game stream delay or packet rate. All other HLTV proxies linked to this proxy are the Relay proxies. Their total number and link order is not restricted, they may form a chain or tree of proxies. Most important is that their location is in different networks to ensure a balanced bandwidth usage. -> HLTV Relay Proxy 1 => Spectator Clients HL Game Server -> HLTV Master -> HLTV Relay Proxy 2 => Spectator Clients -> HLTV Relay Proxy 3 => Spectator Clients 4. Broadcasting Games ------------------------------------------------------------------------------- Let's assume the most simple configuration, a single HLTV proxy in a LAN environment. This is a very common situation and the default HLTV settings doesn't need to be changed. Choose a dedicated computer as your HLTV proxy and install the Half-Life Dedicated Server, which also includes all files needed by a HLTV proxy. This isn't needed if Half-Life is already installed. Start the HLTV application (HL icon with a small camera) and the HLTV console will open, showing some initialization messages (if that takes a long time, HLTV maybe can't resolve some IP addresses, then start HLTV with the '-nodns' command line option). Then the console is ready to accept your commands, here we use '>' as the console prompt. First give your HLTV proxy an unique name: >name "My HLTV Proxy" Let's assume you have started the proxy on host 192.168.1.2 and the game server, you want to spectate is running on host 192.168.1.3:27015. Then connect the HLTV proxy to this game server by typing: >connect 192.168.1.3:27015 After a few seconds HLTV will be fully connected and ready to serve spectator clients. Use the 'status' command to verify that the HLTV proxy has connected properly : >status --- HLTV Status --- Online 00:23, FPS 79.0, Version 2435 (Win32) Local IP 192.168.1.2:27020, Network In 1.7, Out 1.0, Loss 0.00 Local Slots 128, Spectators 0, Proxies 0 Total Slots 128, Spectators 0, Proxies 1 Source Game Server 192.168.1.3:27015, Delay 30 Server Name "Half-Life dedicated server" Time 01:35, Game "valve", Map "maps/rapidcore.bsp", Players 1 The 'status' command shows your own IP address, HLTV system cycles per second, total incoming and outgoing network traffic in kB/sec. Local slot and spectator numbers your HLTV proxy is providing, total numbers are the sum of all slots & spectators on all proxies broadcasting this game. The game source can be a game server, another HLTV proxy or a demo file." Right out of my HLTV Read Me file.
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^^^Topic area^^^ CS:S servers: Signature area 207.210.236.122:27015 -]ToC[- Tac-ops | RPG/DM | Recruiting 72.249.10.136:27015 -]ToC[- Tac-ops | Surf maps | Recruiting Website: www.tocclan.net Forums: www.tocclan.net/forums Looking for a server? Try CS.Com. Last edited by Mr.Bob; 09-10-2008 at 08:05 AM. |
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#3 (permalink) |
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Member
Hostage
Join Date: Sep 2008
Posts: 4
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Hello,
Thanks for your reply. I forgot to mention earlier that we would be running Counter-Strike 1.6. And current update from Valve has dedicated server broken for CS 1.6. They have suggested me to run Listen Server. Hence, the need for two separate PCs. But even if I'm able to run dedicated server somehow, how do I run two instances of it on the same machine? Because the IP would be same, would I be needing to run both servers on different ports? As for running HLTV, I tried running HLTV on the same machine as the server (and connectied it to the Listen Server) but the clients are unable to see the HLTV broadcast in LAN server browser. Is it because the HLTV is connecting to the Listen Server? The example from HLTV documentation shows dedicated server and HLTV running on two different machines. Thanks again. Regards, Kamran |
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#4 (permalink) |
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Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
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With 1.6 and older version you can set different ports, which means you can run servers on ip: 1.1.1.1:27015 and 1.1.1.1:27020. Then you may need a seperate server for HLTV, IDK, never ran it, that's why I posted the read me file sections. I would suggest waiting for more info or try to google it if it's something you need right now. I also don't see why you have to have Listen servers. Make sure you have the legal copies of CS 1.6 from Steam and you'll get the Dedicated Server with it. That will allow you to run all of this on one server.
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^^^Topic area^^^ CS:S servers: Signature area 207.210.236.122:27015 -]ToC[- Tac-ops | RPG/DM | Recruiting 72.249.10.136:27015 -]ToC[- Tac-ops | Surf maps | Recruiting Website: www.tocclan.net Forums: www.tocclan.net/forums Looking for a server? Try CS.Com. |
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#6 (permalink) |
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Moderator
THE ARCHITECT!
Join Date: Jun 2008
Location: USA
Posts: 2,203
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No prob, good luck with the turney.
__________________
^^^Topic area^^^ CS:S servers: Signature area 207.210.236.122:27015 -]ToC[- Tac-ops | RPG/DM | Recruiting 72.249.10.136:27015 -]ToC[- Tac-ops | Surf maps | Recruiting Website: www.tocclan.net Forums: www.tocclan.net/forums Looking for a server? Try CS.Com. |
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