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Join Date: Mar 2008
Location: BC , Canada
Posts: 250
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during each tic, the server processes in-coming user commands, runs a physical simulation step, checks the game rules and updates all object states. After simulating a tic, the server decides if any clients need a world update and takes a snapshot of the current world state if necessary.
so the higher tic rate u have the more it does that, and the more it does that, the less lag ur server has, and ur server will be alot faster
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