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Member
Hostage
Join Date: Jul 2007
Posts: 12
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Excuse me if ive posted this in the wrong section.
Who We Are: We're the Last Vacancy Studios Team -- James Harper founder and leader. He has worked on projects before such as Eternal Damnation for Postal 2, as well co-led the project for a bit. Our project in the works is The Third Day, a total conversion multiplayer mod for Half-Life 2. We have a website up at, The Third Day. We are currently working on a new site layout, there is still a webdesign and webmaster position open, Harper is too busy with development to build a 'proper' website. Feel free to visit our forums, register, talk about anything you'd like; Last Vacancy Studios :: Index. Also visit our ModDB profile here; The Third Day for Half-Life 2 - Mod DB. The Story: In 1989, the invasion of Panama took place. This action was preceded by over a year of diplomatic tension between the United States and Panama, the highlights of which were specific allegations by the United states that then commander Manuel Noriega was complicit with money launderers, drug traffickers, and a nullified national election in 1989. The year is now 2008, and the diplomatic tension has risen once again, as Manuel Noriega has somehow released his manifesto to the people of Panama while serving his 30 year sentence in a US Prison. The manifesto has caused an uprising of Warlord Mercenaries and Militia forces throughout Panama, so much of an uprising that the President of the United States has deployed members of the United States Marine Corps, as well as highly trained Special Forces units. 07.03.08 Marine Corps and Special Forces have been deployed into Panama to pursue a fear, one much more unnerving than tensions once known in 1989. Once again – concerning safeguarding the lives of U.S. citizens in Panama, money and drug trafficking, but now -- a war, teetering, on the brink of unfolding. 07.06.08 The Third Day, protests have subsided and caused much havoc on the gulf, in the cities and in canals. Grieving ones -- hundreds of civilian and combatant injuries and casualties. Streets, alleyways and rooftops are now left desolate and demolished. What was once an invasion to secure life has become a war in the streets of Panama. A scene much more gruesome than one would have ever thought. Who will finish the fight? Modification Features: The Third Day modification will run on the Source engine, based off of Half-Life 2. Source SDK Base will be a required download to play the mod. Basic Features; - Tools; don’t miss a heartbeat in game, stock up; objects on the field to use at your disposal - Balanced; weapons, maps and as stated above, gametypes; evening the field out like never before - Munitions; some weapons will be according to stature in squad; our implemenation is perfect and realistic - Chatter; keep it quiet or keep it loud; plans can decipher your win – or loss, people may be listening - Dirty; Unprecedented realism – new rag doll physics, particle effects, and seamlessly dynamic environments - Originality; don’t be somewhere you’ve been before – The Third Day is a total conversion, from design to development Advanced Key Features; - Original Squad Based Gameplay, reworked, rethought and revamped; all can be said is “great for avid gamers” - Deploy as Marine Corps or Special Forces; reworked to the new Squad Based Gameplay - Deploy as Mercenaries or Militia; also reworked to the new Squad Based Gameplay - No visibilities on screen, only you, your team and your weapon; initial GUI selected with the click of a key - Vast array of animations to complete your experience; sliding, kick door entry; wall tuck and MUCH more - Advanced individual Squad Lead; tactics, waypoint and instructional commands for your squad - Realism will not run short; immerse yourself with the small bits that will make you the combatant - Gametypes that will even out the battlefield; playing as Militant will be just as fun as being a Marine - Environments that will bring you from the water, to the streets and to the jungle; you’ll never become displeased and believe me, we're not saying any of this just for the hell of it – everything listed below is what we actually can’t promise… Consideration Features; - Stealth System; comprehensive techniques that will allow you to make quick kills; make it quick and easy - Cooperative System; play in smaller servers and let out the aggression on the AI - Aversion System; elude the enemy from your real waypoint - Single Order System; Individually order a teammate into the fight or for a flank Rendered Models: Thus far, several renders have been created for just some of the weaponry in The Third Day. Take a look at what has already been modelled All positions are open for the development aspect: A WebDesign and WebMaster position is open, both being very important We are currently seeking a Web Designer who is capable of also running the site, keeping it up to date, and running the forums -- everything kept proper. I would like to keep my focus originated on the development of the mod itself. It is hard to market, advertise and find talent, whilst modeling, mapping, animating and what not. I'd be expecting this person to have some web references, some previous work experience. I'd be willing to work with you on graphics and the layout as I owned my own graphic and web design business for 3 years and am not totally useless. Our host is as follows; - 250 GB Diskspace - 2,000 GB Monthly Transfer - 500 E-mail Accounts (POP3 / WebMail) - 30 MySQL Databases, PHP, CGI-BIN If you are interested in joining and have exceptional talent in a certain field, whether it be, character modeling, weapon modeling, animating, texturing, compiling, coding, level designing, or the webdesign and webmaster position. Please feel free to, add me to msn at sharpjam@hotmail.com, or drop me a line at jamesharper@lastvacancystudios.com . Or just send a PM on ModDB (JamesHarper) |
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