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Old 06-23-2009, 07:01 PM   #1 (permalink)
beatin
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Default Adding Kz Into Rotation

I apologize if this has been asked, but I could not find any threads on it. Is it possible to put a single kreedz map with climbing mod into my map rotation but not have the climbing mod on on any other map? Any advice or answers would be most appreciated
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Old 06-26-2009, 10:23 AM   #2 (permalink)
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Default Re: Adding Kz Into Rotation

Anyone?
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Old 06-26-2009, 01:10 PM   #3 (permalink)
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Default Re: Adding Kz Into Rotation

Is this an actual mod for the server or just a climbing map?
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Old 06-27-2009, 02:24 PM   #4 (permalink)
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Default Re: Adding Kz Into Rotation

Well it is a climbing map but I would need the ability to use checkpoints and such, which I assumed would be a mod, though perhaps not.
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Old 06-27-2009, 11:47 PM   #5 (permalink)
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Default Re: Adding Kz Into Rotation

Well if it is a mod then you can set the server to turn it on or off via rcon. I don't know if AMX or AdminMod has an autoexec per map option like Mani-Admin, if it does then it's easy to set configs per map. Those are the ways I would do it. You can make it something like climbingconfig.cfg and then type "exec climbingconfig.cfg" like you would for CAL and it should set it to those cfgs. You might need the admin prefix like amx_rcon/am_rcon or whatever it is if needed. It's been so long since I ran a 1.6 server I don't remember it all these days.
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