Quote:
Originally Posted by C-T OWNER
I like the mp5 cause it stays on your target.
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I disagree, MP5 shoots fast and low damage, and most cases when you're in the air or just goin' down stairs the aim dramaticly falls and your bullets go in all directions but your target.... the really stable SMG weapon is the UMP 45, has the .45 ACP bullets from the USP, fires slow like an machine gun, and most of all you can shoot from the air just like you're standing.... I'ved made 25 frags and 0 deaths ONLY with that weapon on de_prodigy and it's prove to be usefull.... but most n00bs use it wrong, they don't even place the crosshair on the player, in that case you'll need a spread weapon like p90, TMP or Mac10

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Quote:
Originally Posted by taxbat
...For example you wouldn’t want to go into close quarters combat with a sniper rifle.
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Oh yea, that's for good pistol aiming players... but for those that can shoot with an awp whitout the scope and directly at him, the close combats are really easy (I experienced myself

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And I dunno, the thing with shootin' 2-3 bullets it's just like fireing automatic with some weapons..... I dunno... the M4A1 it's highly unstable if you don't control it, yea I'ved fired 2-3 rounds, and 2 seconds pause but that other guy hit me and the next 2-3 rounds gone to hell, my accuracy went completly wrong, just like I'ved fire automaticly
I'ved noticed that the command "gl_spriteblend" set to "0" will highly improve your hitting chances... but I can't understand how, it just blends the sprites (set to 1) or leave them unblend (set to 0)...
I have 3 years of bots & no-network play experience + modification experiece and after that 2 years of network play experience... and I still do some sceens like a ****

I dunno some players just run and shoot and they're bullets go ritght at the target

and in my case, my bullets go wild if I even crouch.